Forex Strategy Builder and Forex Strategy Trader
// Stochastics Indicator // Last changed on 2009-11-17 // Part of Forex Strategy Builder & Forex Strategy Trader // Website http://forexsb.com/ // Copyright (c) 2006 - 2009 Miroslav Popov - All rights reserved. // This code or any part of it cannot be used in other applications without a permission. using System; using System.Drawing; namespace Forex_Strategy_Builder { /// <summary> /// Stochastics Indicator /// </summary> public class Stochastics : Indicator { /// <summary> /// Sets the default indicator parameters for the designated slot type /// </summary> public Stochastics(SlotTypes slotType) { // General properties IndicatorName = "Stochastics"; PossibleSlots = SlotTypes.OpenFilter | SlotTypes.CloseFilter; SeparatedChart = true; SeparatedChartMinValue = 0; SeparatedChartMaxValue = 100; // Setting up the indicator parameters IndParam = new IndicatorParam(); IndParam.IndicatorName = IndicatorName; IndParam.SlotType = slotType; // The ComboBox parameters IndParam.ListParam[0].Caption = "Logic"; IndParam.ListParam[0].ItemList = new string[] { "The Slow %D rises", "The Slow %D falls", "The Slow %D is higher than the Level line", "The Slow %D is lower than the Level line", "The Slow %D crosses the Level line upward", "The Slow %D crosses the Level line downward", "The Slow %D changes its direction upward", "The Slow %D changes its direction downward", "The %K is higher than the Slow %D", "The %K is lower than the Slow %D", "The %K crosses the Slow %D upward", "The %K crosses the Slow %D downward", }; IndParam.ListParam[0].Index = 0; IndParam.ListParam[0].Text = IndParam.ListParam[0].ItemList[IndParam.ListParam[0].Index]; IndParam.ListParam[0].Enabled = true; IndParam.ListParam[0].ToolTip = "Logic of application of the indicator."; IndParam.ListParam[1].Caption = "Smoothing method"; IndParam.ListParam[1].ItemList = Enum.GetNames(typeof(MAMethod)); IndParam.ListParam[1].Index = (int)MAMethod.Simple; IndParam.ListParam[1].Text = IndParam.ListParam[1].ItemList[IndParam.ListParam[1].Index]; IndParam.ListParam[1].Enabled = true; IndParam.ListParam[1].ToolTip = "The Moving Average method used for smoothing."; IndParam.NumParam[0].Caption = "%K period"; IndParam.NumParam[0].Value = 5; IndParam.NumParam[0].Min = 1; IndParam.NumParam[0].Max = 200; IndParam.NumParam[0].Enabled = true; IndParam.NumParam[0].ToolTip = "The smoothing period of %K."; IndParam.NumParam[1].Caption = "Fast %D period"; IndParam.NumParam[1].Value = 3; IndParam.NumParam[1].Min = 1; IndParam.NumParam[1].Max = 200; IndParam.NumParam[1].Enabled = true; IndParam.NumParam[1].ToolTip = "The smoothing period of Fast %D."; IndParam.NumParam[2].Caption = "Slow %D period"; IndParam.NumParam[2].Value = 3; IndParam.NumParam[2].Min = 1; IndParam.NumParam[2].Max = 200; IndParam.NumParam[2].Enabled = true; IndParam.NumParam[2].ToolTip = "The smoothing period of Slow %D."; IndParam.NumParam[3].Caption = "Level"; IndParam.NumParam[3].Value = 20; IndParam.NumParam[3].Min = 0; IndParam.NumParam[3].Max = 100; IndParam.NumParam[3].Enabled = true; IndParam.NumParam[3].ToolTip = "A critical level (for the appropriate logic)."; // The CheckBox parameters IndParam.CheckParam[0].Caption = "Use previous bar value"; IndParam.CheckParam[0].Checked = PrepareUsePrevBarValueCheckBox(slotType); IndParam.CheckParam[0].Enabled = true; IndParam.CheckParam[0].ToolTip = "Use the indicator value from the previous bar."; return; } /// <summary> /// Calculates the indicator's components /// </summary> public override void Calculate(SlotTypes slotType) { // Reading the parameters MAMethod maMethod = (MAMethod)IndParam.ListParam[1].Index; int iK = (int)IndParam.NumParam[0].Value; int iDFast = (int)IndParam.NumParam[1].Value; int iDSlow = (int)IndParam.NumParam[2].Value; int iLevel = (int)IndParam.NumParam[3].Value; int iPrvs = IndParam.CheckParam[0].Checked ? 1 : 0; // Calculation int iFirstBar = iK + iDFast + iDSlow + 3; double[] adHighs = new double[Bars]; double[] adLows = new double[Bars]; for (int iBar = 0; iBar < iK; iBar++) { double dMin = double.MaxValue; double dMax = double.MinValue; for (int i = 0; i < iBar; i++) { if (High[iBar - i] > dMax) dMax = High[iBar - i]; if (Low[iBar - i] < dMin) dMin = Low[iBar - i]; } adHighs[iBar] = dMax; adLows[iBar] = dMin; } adHighs[0] = High[0]; adLows[0] = Low[0]; for (int iBar = iK; iBar < Bars; iBar++) { double dMin = double.MaxValue; double dMax = double.MinValue; for (int i = 0; i < iK; i++) { if (High[iBar - i] > dMax) dMax = High[iBar - i]; if (Low[iBar - i] < dMin) dMin = Low[iBar - i]; } adHighs[iBar] = dMax; adLows[iBar] = dMin; } double[] adK = new double[Bars]; for (int iBar = iK; iBar < Bars; iBar++) { if (adHighs[iBar] == adLows[iBar]) adK[iBar] = 50; else adK[iBar] = 100 * (Close[iBar] - adLows[iBar]) / (adHighs[iBar] - adLows[iBar]); } double[] adDFast = new double[Bars]; for (int iBar = iDFast; iBar < Bars; iBar++) { double dSumHigh = 0; double dSumLow = 0; for (int i = 0; i < iDFast; i++) { dSumLow += Close[iBar - i] - adLows[iBar - i]; dSumHigh += adHighs[iBar - i] - adLows[iBar - i]; } if (dSumHigh == 0) adDFast[iBar] = 100; else adDFast[iBar] = 100 * dSumLow / dSumHigh; } double[] adDSlow = MovingAverage(iDSlow, 0, maMethod, adDFast); // Saving the components Component = new IndicatorComp[5]; Component[0] = new IndicatorComp(); Component[0].CompName = "%K"; Component[0].DataType = IndComponentType.IndicatorValue; Component[0].ChartType = IndChartType.Line; Component[0].ChartColor = Color.Brown; Component[0].FirstBar = iFirstBar; Component[0].Value = adK; Component[1] = new IndicatorComp(); Component[1].CompName = "Fast %D"; Component[1].DataType = IndComponentType.IndicatorValue; Component[1].ChartType = IndChartType.Line; Component[1].ChartColor = Color.Yellow; Component[1].FirstBar = iFirstBar; Component[1].Value = adDFast; Component[2] = new IndicatorComp(); Component[2].CompName = "Slow %D"; Component[2].DataType = IndComponentType.IndicatorValue; Component[2].ChartType = IndChartType.Line; Component[2].ChartColor = Color.Blue; Component[2].FirstBar = iFirstBar; Component[2].Value = adDSlow; Component[3] = new IndicatorComp(); Component[3].ChartType = IndChartType.NoChart; Component[3].FirstBar = iFirstBar; Component[3].Value = new double[Bars]; Component[4] = new IndicatorComp(); Component[4].ChartType = IndChartType.NoChart; Component[4].FirstBar = iFirstBar; Component[4].Value = new double[Bars]; // Sets the Component's type if (slotType == SlotTypes.OpenFilter) { Component[3].DataType = IndComponentType.AllowOpenLong; Component[3].CompName = "Is long entry allowed"; Component[4].DataType = IndComponentType.AllowOpenShort; Component[4].CompName = "Is short entry allowed"; } else if (slotType == SlotTypes.CloseFilter) { Component[3].DataType = IndComponentType.ForceCloseLong; Component[3].CompName = "Close out long position"; Component[4].DataType = IndComponentType.ForceCloseShort; Component[4].CompName = "Close out short position"; } // Calculation of the logic IndicatorLogic indLogic = IndicatorLogic.It_does_not_act_as_a_filter; if (IndParam.ListParam[0].Text == "The %K crosses the Slow %D upward") { SpecialValues = new double[1] { 50 }; IndicatorCrossesAnotherIndicatorUpwardLogic(iFirstBar, iPrvs,adK, adDSlow, ref Component[3], ref Component[4]); return; } else if (IndParam.ListParam[0].Text == "The %K crosses the Slow %D downward") { SpecialValues = new double[1] { 50 }; IndicatorCrossesAnotherIndicatorDownwardLogic(iFirstBar, iPrvs, adK, adDSlow, ref Component[3], ref Component[4]); return; } else if (IndParam.ListParam[0].Text == "The %K is higher than the Slow %D") { SpecialValues = new double[1] { 50 }; IndicatorIsHigherThanAnotherIndicatorLogic(iFirstBar, iPrvs, adK, adDSlow, ref Component[3], ref Component[4]); return; } else if (IndParam.ListParam[0].Text == "The %K is lower than the Slow %D") { SpecialValues = new double[1] { 50 }; IndicatorIsLowerThanAnotherIndicatorLogic(iFirstBar, iPrvs, adK, adDSlow, ref Component[3], ref Component[4]); return; } else { switch (IndParam.ListParam[0].Text) { case "The Slow %D rises": indLogic = IndicatorLogic.The_indicator_rises; SpecialValues = new double[1] { 50 }; break; case "The Slow %D falls": indLogic = IndicatorLogic.The_indicator_falls; SpecialValues = new double[1] { 50 }; break; case "The Slow %D is higher than the Level line": indLogic = IndicatorLogic.The_indicator_is_higher_than_the_level_line; SpecialValues = new double[2] { iLevel, 100 - iLevel }; break; case "The Slow %D is lower than the Level line": indLogic = IndicatorLogic.The_indicator_is_lower_than_the_level_line; SpecialValues = new double[2] { iLevel, 100 - iLevel }; break; case "The Slow %D crosses the Level line upward": indLogic = IndicatorLogic.The_indicator_crosses_the_level_line_upward; SpecialValues = new double[2] { iLevel, 100 - iLevel }; break; case "The Slow %D crosses the Level line downward": indLogic = IndicatorLogic.The_indicator_crosses_the_level_line_downward; SpecialValues = new double[2] { iLevel, 100 - iLevel }; break; case "The Slow %D changes its direction upward": indLogic = IndicatorLogic.The_indicator_changes_its_direction_upward; SpecialValues = new double[1] { 50 }; break; case "The Slow %D changes its direction downward": indLogic = IndicatorLogic.The_indicator_changes_its_direction_downward; SpecialValues = new double[1] { 50 }; break; default: break; } OscillatorLogic(iFirstBar, iPrvs, adDSlow, iLevel, 100 - iLevel, ref Component[3], ref Component[4], indLogic); } return; } /// <summary> /// Sets the indicator logic description /// </summary> public override void SetDescription(SlotTypes slotType) { string sLevelLong = IndParam.NumParam[3].ValueToString; string sLevelShort = IndParam.NumParam[3].AnotherValueToString(100 - IndParam.NumParam[3].Value); EntryFilterLongDescription = ToString() + " - "; EntryFilterShortDescription = ToString() + " - "; ExitFilterLongDescription = ToString() + " - "; ExitFilterShortDescription = ToString() + " - "; switch (IndParam.ListParam[0].Text) { case "The Slow %D rises": EntryFilterLongDescription += "the Slow %D rises"; EntryFilterShortDescription += "the Slow %D falls"; ExitFilterLongDescription += "the Slow %D rises"; ExitFilterShortDescription += "the Slow %D falls"; break; case "The Slow %D falls": EntryFilterLongDescription += "the Slow %D falls"; EntryFilterShortDescription += "the Slow %D rises"; ExitFilterLongDescription += "the Slow %D falls"; ExitFilterShortDescription += "the Slow %D rises"; break; case "The Slow %D is higher than the Level line": EntryFilterLongDescription += "the Slow %D is higher than the Level " + sLevelLong; EntryFilterShortDescription += "the Slow %D is lower than the Level " + sLevelShort; ExitFilterLongDescription += "the Slow %D is higher than the Level " + sLevelLong; ExitFilterShortDescription += "the Slow %D is lower than the Level " + sLevelShort; break; case "The Slow %D is lower than the Level line": EntryFilterLongDescription += "the Slow %D is lower than the Level " + sLevelLong; EntryFilterShortDescription += "the Slow %D is higher than the Level " + sLevelShort; ExitFilterLongDescription += "the Slow %D is lower than the Level " + sLevelLong; ExitFilterShortDescription += "the Slow %D is higher than the Level " + sLevelShort; break; case "The Slow %D crosses the Level line upward": EntryFilterLongDescription += "the Slow %D crosses the Level " + sLevelLong + " upward"; EntryFilterShortDescription += "the Slow %D crosses the Level " + sLevelShort + " downward"; ExitFilterLongDescription += "the Slow %D crosses the Level " + sLevelLong + " upward"; ExitFilterShortDescription += "the Slow %D crosses the Level " + sLevelShort + " downward"; break; case "The Slow %D crosses the Level line downward": EntryFilterLongDescription += "the Slow %D crosses the Level " + sLevelLong + " downward"; EntryFilterShortDescription += "the Slow %D crosses the Level " + sLevelShort + " upward"; ExitFilterLongDescription += "the Slow %D crosses the Level " + sLevelLong + " downward"; ExitFilterShortDescription += "the Slow %D crosses the Level " + sLevelShort + " upward"; break; case "The %K crosses the Slow %D upward": EntryFilterLongDescription += "the %K crosses the Slow %D upward"; EntryFilterShortDescription += "the %K crosses the Slow %D downward"; ExitFilterLongDescription += "the %K crosses the Slow %D upward"; ExitFilterShortDescription += "the %K crosses the Slow %D downward"; break; case "The %K crosses the Slow %D downward": EntryFilterLongDescription += "the %K crosses the Slow %D downward"; EntryFilterShortDescription += "the %K crosses the Slow %D upward"; ExitFilterLongDescription += "the %K crosses the Slow %D downward"; ExitFilterShortDescription += "the %K crosses the Slow %D upward"; break; case "The %K is higher than the Slow %D": EntryFilterLongDescription += "the %K is higher than the Slow %D"; EntryFilterShortDescription += "the %K is lower than the Slow %D"; ExitFilterLongDescription += "the %K is higher than the Slow %D"; ExitFilterShortDescription += "the %K is lower than the Slow %D"; break; case "The %K is lower than the Slow %D": EntryFilterLongDescription += "the %K is lower than the Slow %D"; EntryFilterShortDescription += "the %K is higher than than the Slow %D"; ExitFilterLongDescription += "the %K is lower than the Slow %D"; ExitFilterShortDescription += "the %K is higher than than the Slow %D"; break; case "The Slow %D changes its direction upward": EntryFilterLongDescription += "the Slow %D changes its direction upward"; EntryFilterShortDescription += "the Slow %D changes its direction downward"; ExitFilterLongDescription += "the Slow %D changes its direction upward"; ExitFilterShortDescription += "the Slow %D changes its direction downward"; break; case "The Slow %D changes its direction downward": EntryFilterLongDescription += "the Slow %D changes its direction downward"; EntryFilterShortDescription += "the Slow %D changes its direction upward"; ExitFilterLongDescription += "the Slow %D changes its direction downward"; ExitFilterShortDescription += "the Slow %D changes its direction upward"; break; default: break; } return; } /// <summary> /// Indicator to string /// </summary> public override string ToString() { string sString = IndicatorName + (IndParam.CheckParam[0].Checked ? "* (" : " (") + IndParam.ListParam[1].Text + ", " + // Smoothing method IndParam.NumParam[0].ValueToString + ", " + // %K period IndParam.NumParam[1].ValueToString + ", " + // Fast %D period IndParam.NumParam[2].ValueToString + ")"; // Slow %D period return sString; } } }