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Random Filter - source code
// Forex Strategy Builder
// Copyright (c) 2006 - 2008 Miroslav Popov - All rights reserved!
// http://forexsb.com
// info(a)forexsb.com
//
// Last changed on: 2007-07-30
using System;
using System.Drawing;
namespace Forex_Strategy_Builder
{
/// <summary>
/// Indicator: Random Filter
/// </summary>
public class Random_Filter : Indicator
{
/// <summary>
/// The default constructor.
/// </summary>
public Random_Filter()
{
}
/// <summary>
/// Sets the default parameters for the designated slot type.
/// </summary>
/// <param name="slotType">The slot type.</param>
public Random_Filter(SlotTypes slotType)
{
sIndicatorName = "Random Filter";
parameters = new IndicatorParam();
component = new IndicatorComp[] { };
bSeparatedChart = false;
bIsCalculated = false;
typeOfIndicator = TypeOfIndicator.Additional;
// The indicator name.
parameters.IndicatorName = sIndicatorName;
// The slot type.
parameters.SlotType = slotType;
// The NumericUpDown parameters.
if (slotType == SlotTypes.OpenFilter)
{
parameters.NumParam[0].Caption = "Probability";
parameters.NumParam[0].Value = 80;
parameters.NumParam[0].Min = 0;
parameters.NumParam[0].Max = 100;
parameters.NumParam[0].Enabled = true;
parameters.NumParam[0].ToolTip = "The probability to allow a new position opening in %";
parameters.NumParam[1].Caption = "Long vs Short";
parameters.NumParam[1].Value = 50;
parameters.NumParam[1].Min = 0;
parameters.NumParam[1].Max = 100;
parameters.NumParam[1].Enabled = true;
parameters.NumParam[1].ToolTip = "The probability to open Long vs. Short in %";
}
else
{
parameters.NumParam[0].Caption = "Probability";
parameters.NumParam[0].Value = 20;
parameters.NumParam[0].Min = 0;
parameters.NumParam[0].Max = 100;
parameters.NumParam[0].Enabled = true;
parameters.NumParam[0].ToolTip = "The probability to close the position in %";
}
}
/// <summary>
/// Calculates the indicator's components.
/// </summary>
/// <param name="slotType">The slot type.</param>
public override void Calculate(SlotTypes slotType)
{
if (parameters.SlotType == SlotTypes.NotDefined) return;
// Reading the parameters
int iProbability = (int)parameters.NumParam[0].Value;
int iLongShort = (int)parameters.NumParam[1].Value;
Random randObj = new Random();
// Saving the components
if (slotType == SlotTypes.OpenFilter)
{
component = new IndicatorComp[2];
component[0] = new IndicatorComp();
component[0].ChartType = IndChartType.NoChart;
component[0].FirstBar = 0;
component[0].Value = new float[Bars];
component[0].DataType = IndComponentType.AllowOpenLong;
component[0].CompName = "Allows long positions opening";
component[1] = new IndicatorComp();
component[1].ChartType = IndChartType.NoChart;
component[1].FirstBar = 0;
component[1].Value = new float[Bars];
component[1].DataType = IndComponentType.AllowOpenShort;
component[1].CompName = "Allows short positions opening";
// Calculation of the logic.
for (int i = 0; i < Bars; i++)
{
if (randObj.Next(100) < iProbability)
{
int iRandNumb = randObj.Next(100);
component[0].Value[i] = (iRandNumb <= iLongShort) ? 1F : 0F;
component[1].Value[i] = (iRandNumb > iLongShort) ? 1F : 0F;
}
else
{
component[0].Value[i] = 0F;
component[1].Value[i] = 0F;
}
}
}
else
{
component = new IndicatorComp[1];
component[0] = new IndicatorComp();
component[0].ChartType = IndChartType.NoChart;
component[0].FirstBar = 0;
component[0].Value = new float[Bars];
component[0].DataType = IndComponentType.ForceClose;
component[0].CompName = "Force Close";
for (int i = 0; i < Bars; i++)
{
component[0].Value[i] = (randObj.Next(100) < iProbability) ? 1F : 0F;
}
}
bIsCalculated = true;
}
}
}
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