Source » Bears Power - source code

// Forex Strategy Builder
// Copyright (c) 2006 - 2008 Miroslav Popov - All rights reserved!
// http://forexsb.com
// info(a)forexsb.com
//
// Last changed on: 2006-09-01

using System;
using System.Drawing;

namespace Forex_Strategy_Builder
{

    /// <summary>
    /// indicator: Bears Power
    /// </summary>
    public class Bears_Power : Indicator
    {
        /// <summary>
        /// The default constructor.
        /// </summary>
        public Bears_Power()
        {
        }

        /// <summary>
        /// Sets the default parameters for the designated slot type.
        /// </summary>
        /// <param name="slotType">The slot type.</param>
        public Bears_Power(SlotTypes slotType)
        {
            sIndicatorName  = "Bears Power";
            parameters      = new IndicatorParam();
            component       = new IndicatorComp[] { };
            bSeparatedChart = true;
            bIsCalculated   = false;

            // The indicator name.
            parameters.IndicatorName = sIndicatorName;

            // The slot type.
            parameters.SlotType = slotType;

            // The ComboBox parameters.
            parameters.ListParam[0].Caption = "Logic";
            parameters.ListParam[0].ItemList = new string[]
            {
                "The Bears Power rises",
                "The Bears Power falls",
                "The Bears Power is higher than the Level line",
                "The Bears Power is lower than the Level line",
                "The Bears Power crosses the Level line upward",
                "The Bears Power crosses the Level line downward",
                "The Bears Power changes its direction upward",
                "The Bears Power changes its direction downward"
            };
            parameters.ListParam[0].Index   = 0;
            parameters.ListParam[0].Text    = parameters.ListParam[0].ItemList[parameters.ListParam[0].Index];
            parameters.ListParam[0].Enabled = true;
            parameters.ListParam[0].ToolTip = "Logic of application of the indicator";

            parameters.ListParam[1].Caption  = "Smoothing method";
            parameters.ListParam[1].ItemList = Enum.GetNames(typeof(MAMethod));
            parameters.ListParam[1].Index    = 2;
            parameters.ListParam[1].Text     = parameters.ListParam[1].ItemList[parameters.ListParam[1].Index];
            parameters.ListParam[1].Enabled  = true;
            parameters.ListParam[1].ToolTip  = "The Moving Average method used for smoothing the Bears Power value";

            // The NumericUpDown parameters.
            parameters.NumParam[0].Caption = "Smoothing period";
            parameters.NumParam[0].Value   = 13;
            parameters.NumParam[0].Min     = 1;
            parameters.NumParam[0].Max     = 200;
            parameters.NumParam[0].Enabled = true;
            parameters.NumParam[0].ToolTip = "The period of smoothing of the Bears Power value";

            parameters.NumParam[1].Caption = "Level";
            parameters.NumParam[1].Value   = 0;
            parameters.NumParam[1].Min     = -100;
            parameters.NumParam[1].Max     = 100;
            parameters.NumParam[1].Point   = 4;
            parameters.NumParam[1].Enabled = true;
            parameters.NumParam[1].ToolTip = "A critical level (for the appropriate logic)";

            // The CheckBox parameters.
            parameters.CheckParam[0].Caption = "Use previous bar value";
            parameters.CheckParam[0].Checked = Data.Strategy.PrepareUsePrevBarValueCheckBox(slotType);
            parameters.CheckParam[0].Enabled = true;
            parameters.CheckParam[0].ToolTip = "Use the indicator value from the previous bar";
        }

        /// <summary>
        /// Calculates the indicator's components.
        /// </summary>
        /// <param name="slotType">The slot type.</param>
        public override void Calculate(SlotTypes slotType)
        {
            if (parameters.SlotType == SlotTypes.NotDefined) return;

            // Reading the parameters
            MAMethod maMethod = (MAMethod)Enum.GetValues(typeof(MAMethod)).GetValue(parameters.ListParam[1].Index);
            int      iPeriod  = (int)parameters.NumParam[0].Value;
            float    fLevel   = parameters.NumParam[1].Value;
            int      iPrvs    = parameters.CheckParam[0].Checked ? 1 : 0;

            // Calculation
            int     iFirstBar = iPeriod + 2;
            float[] afMA      = MovingAverage(iPeriod, 0, maMethod, Price(BasePrice.Close));
            float[] afBears   = new float[Bars];

            for (int iBar = iPeriod; iBar < Bars; iBar++)
            {
                afBears[iBar] = Low[iBar] - afMA[iBar];
            }

            // Saving the components
            component = new IndicatorComp[3];

            component[0] = new IndicatorComp();
            component[0].CompName  = "Bears Power";
            component[0].DataType  = IndComponentType.IndicatorValue;
            component[0].ChartType = IndChartType.Histogram;
            component[0].FirstBar  = iFirstBar;
            component[0].Value     = afBears;

            component[1] = new IndicatorComp();
            component[1].ChartType = IndChartType.NoChart;
            component[1].FirstBar  = iFirstBar;
            component[1].Value     = new float[Bars];

            component[2] = new IndicatorComp();
            component[2].ChartType = IndChartType.NoChart;
            component[2].FirstBar  = iFirstBar;
            component[2].Value     = new float[Bars];

            // Sets the component's type.
            if (slotType == SlotTypes.OpenFilter)
            {
                component[1].DataType = IndComponentType.AllowOpenLong;
                component[1].CompName = "Allows long positions opening";
                component[2].DataType = IndComponentType.AllowOpenShort;
                component[2].CompName = "Allows short positions opening";
            }
            else if (slotType == SlotTypes.CloseFilter)
            {
                component[1].DataType = IndComponentType.ForceCloseLong;
                component[1].CompName = "Forces long positions closing";
                component[2].DataType = IndComponentType.ForceCloseShort;
                component[2].CompName = "Forces short positions closing";
            }

            // Calculation of the logic.
            IndicatorLogic indLogic = IndicatorLogic.It_does_not_act_as_a_filter;

            switch (parameters.ListParam[0].Text)
            {
                case "The Bears Power rises":
                    indLogic = IndicatorLogic.The_indicator_rises;
                    afSpecValue = new float[1] { 0f };
                    break;

                case "The Bears Power falls":
                    indLogic = IndicatorLogic.The_indicator_falls;
                    afSpecValue = new float[1] { 0f };
                    break;

                case "The Bears Power is higher than the Level line":
                    indLogic = IndicatorLogic.The_indicator_is_higher_than_the_level_line;
                    afSpecValue = new float[2] { fLevel, -fLevel };
                    break;

                case "The Bears Power is lower than the Level line":
                    indLogic = IndicatorLogic.The_indicator_is_lower_than_the_level_line;
                    afSpecValue = new float[2] { fLevel, -fLevel };
                    break;

                case "The Bears Power crosses the Level line upward":
                    indLogic = IndicatorLogic.The_indicator_crosses_the_level_line_upward;
                    afSpecValue = new float[2] { fLevel, -fLevel };
                    break;

                case "The Bears Power crosses the Level line downward":
                    indLogic = IndicatorLogic.The_indicator_crosses_the_level_line_downward;
                    afSpecValue = new float[2] { fLevel, -fLevel };
                    break;

                case "The Bears Power changes its direction upward":
                    indLogic = IndicatorLogic.The_indicator_changes_its_direction_upward;
                    afSpecValue = new float[1] { 0f };
                    break;

                case "The Bears Power changes its direction downward":
                    indLogic = IndicatorLogic.The_indicator_changes_its_direction_downward;
                    afSpecValue = new float[1] { 0f };
                    break;

                default:
                    break;
            }

            bIsCalculated = OscillatorLogic(iFirstBar, iPrvs, afBears, fLevel, -fLevel, ref component[1], ref component[2], indLogic);
        }
    }
}

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